Dow ultimate apocalypse mod
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- #Dow ultimate apocalypse mod mod#
- #Dow ultimate apocalypse mod update#
- #Dow ultimate apocalypse mod mods#
Old files from TS mod thousand_sons \Data\art\ebps\Environment\Gameplay\ folder should be removed Thousand Sons race supported, but model not finished.
![dow ultimate apocalypse mod dow ultimate apocalypse mod](https://www.gry-online.pl/galeria/html/pliki/272068671.jpg)
Ultramarines race (SM-banner mesh as a placeholder), Emperor Children race (Chaos-banner mesh as a placeholder), Daemons race (Chaos-banner mesh as a placeholder)Īll modifications now will be make upon new Data\Art\EBPs\Environment\Gameplay\strategic_point_op.whm model Imperial Fists race: OE-code support, own banner-mesh, TC-able flag.
![dow ultimate apocalypse mod dow ultimate apocalypse mod](https://i.pinimg.com/236x/63/70/7e/63707e6777a230a3ba655011f5659e4c.jpg)
This is allow now to significantly reduce amount of work for future adding race's banners to the mod. All 3 types of point's 3d models was merged in one new model, and OE + AE code was completely remade. Global rework have been performed on Objective_Points mod. Black Templars, Blood Pact, Chaos Renegades, Craftworld Eldars, Dark Angels, Daemons, Emperor Childrens, Harlequins, Imperial Fists, Ultramarines, Wolf Lords OE-coded only with placeholders) supported in this version:
#Dow ultimate apocalypse mod mods#
Renegade_race, warp_daemons_race, mech_guard_race, space_knights_race, space_angels_race, death_angels_race, space_wolves_raceĪdditional banners for Mods fully or partially (i.e. Some fixes made and another OE-optimisation performedĪdded compatibility-by-placeholders with Boothy_P Codex mod (Dark Eldar banner reused as a placeholder, but bind it to Harlies own TC-able texture)
#Dow ultimate apocalypse mod update#
I hope it was helpful to those who needed it.Adeptus Mechanicus Explorators mod/faction support.Įven better support for the Daemons, HRM and TS modįixed unit facing during flag plant (no more unit's jumping).Ī little update to my latest OP model to better support the Harlequins mod. Once again, thank you to everyone who supported this guide. I will keep this up for a bit, and may update it with new links as updates are released, but the actual “Guide” portion will no longer exist. Your support was what kept me updating this guide long after I stopped playing myself, but at this point, this guide is obsolete.
![dow ultimate apocalypse mod dow ultimate apocalypse mod](https://i.pinimg.com/736x/a2/be/ce/a2bece33dbf42756891ee9375089bee8--apocalypse-dawn.jpg)
I want to thank everyone who has contributed, commented, and awarded this guide during its long tenure. Instead, I will be linking the video guide here, which has all the relevant links required, including to the mod’s Discord page. With these facts being what they are, and the fact that I just don’t play this game any more, I will be ceasing major updates to this guide. Not only that, but the development team has actually put out decent guides of their own (which was not the case when this guide was started), including in video format, which will always be better than the walls of text that I use here. The mod has been condensed into a single file, and the installation process has been simplified to a point where making a detailed guide is just a waste of time. It also required you to run all over Moddb and mediafire to chase down all the links and files you needed to get the mod to work. Back then, installing the mod was a mess, a 7-9 step process that required a lot of hand holding for even reasonably seasoned modders. I started this guide originally before even "The Hunt Begins" series of updates came out for this mod, back I think when it was in the 1.7 series. This guide has been an ongoing project of mine for a number of years now.